C# Client 0.0.0.7
C# Library to interface with Corelink
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ControlStream.cs
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1using UnityEditor;
2using UnityEngine;
3
4namespace CoreLink
5{
12 abstract public class ControlStream
13 {
14 virtual public void onUpdate(string msg)
15 {
16 Debug.Log("OnUpdate called " + msg);
17 }
18 virtual public void onSubscriber(string msg)
19 {
20 Debug.Log("OnSubscriber called " + msg);
21 }
22 virtual public void onStale(string msg)
23 {
24 Debug.Log("OnStale called " + msg);
25 }
26 virtual public void onDropped(string msg)
27 {
28 Debug.Log("OnDropped called " + msg);
29 }
30 abstract public void sendMessage(string request);
31 abstract public void stopConnection();
32 }
33}