Parent class to custom receiver scripts that will be attached to GameObjects. Several of these can be instantiated, and each of them will have their own sender stream. OnMessage(streamID, data) is called whenever there is data See the README for caveats on multiple receiver streams.
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Inherits MonoBehaviour.
Parent class to custom receiver scripts that will be attached to GameObjects. Several of these can be instantiated, and each of them will have their own sender stream. OnMessage(streamID, data) is called whenever there is data See the README for caveats on multiple receiver streams.
Definition at line 13 of file MB_ReceiverStream.cs.
◆ Initialize()
virtual void CoreLink.ReceiverStream.Initialize |
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ref Control | control, |
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List< uint > | streamIDs = null ) |
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◆ OnMessage()
virtual void CoreLink.ReceiverStream.OnMessage |
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uint | streamID, |
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byte[] | header, |
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byte[] | message ) |
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◆ control
Control CoreLink.ReceiverStream.control |
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◆ streamID
uint CoreLink.ReceiverStream.streamID |
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◆ streamIDs
List<uint> CoreLink.ReceiverStream.streamIDs = new List<uint>() |
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◆ type
List<string> CoreLink.ReceiverStream.type |
◆ workspace
string CoreLink.ReceiverStream.workspace = "Holodeck" |
The documentation for this class was generated from the following file: