1using System.Collections.Generic;
23 this.type.Add(
"unity");
30 Debug.Log(
"'You abandoned me!' - " + message);
Singleton class to communicate with Corelink.
List< uint > createReceiver(ReceiverStreamParams streamParams)
Asks Corelink to create a receiver stream. At minimum, this requires a workspace name and a list of t...
List< uint > subscribe(List< uint > streamIDs)
Tells Corelink to subscribe a certain receiver stream to one or more sender streams.
Parent class to custom receiver scripts that will be attached to GameObjects. Several of these can be...
virtual void Initialize(ref Control control, List< uint > streamIDs=null)
virtual void OnMessage(uint streamID, byte[] header, byte[] message)