1using System.Collections;
2using System.Collections.Generic;
13 private bool debug =
true;
33 Debug.LogError(
"ERROR: Authentication failed");
57 Debug.LogError(
"ERROR: Authentication failed");
75 private void OnDestroy()
The Config class is filled once at the beginning of the unity session and contains important server i...
Singleton class to communicate with Corelink.
bool login(Credentials credentials)
Logs into the server after connecting after verifying login credentials like username,...
void connect(Config config)
Connects with client at the specified Port and IP number. Throws an error if something goes wrong.
void exit()
Disconnects all available streamIDs and stops the WebSocket/UDP Sockets.
Contains user information to authenticate with Corelink. The username and password are sent to the se...
Parent class to custom receiver scripts that will be attached to GameObjects. Several of these can be...
Parent class to custom sender scripts that will be attached to GameObjects. Several of these can be i...
List< GameObject > receiverObjects
void startOffline(string username, string password, string serverName)
List< GameObject > senderObjects